Welcome to Primos Landz

Primos Landz is an idle management game built on the Ronin Network. Own land, assign workers, collect resources, and build your empire. This guide will walk you through everything you need to know as a new player.

Land

Landowners

Own LANDZ NFTs and earn 20% passive income when workers use your buildings

Primo Worker

Workers

Own Primo NFTs and earn 80% of all resources you produce on any land

Primo Warrior

Dual Owners

Own both LANDZ + Primos and keep 100% of everything you produce

Getting Started

To start playing Primos Landz, you need a Ronin Wallet. Here's a quick overview of the steps:

1

Connect your Ronin Wallet

Click "Connect Wallet" in the top right corner of the app.

2

Get a LANDZ NFT or Primo NFT

You can play as a landowner, worker, or both. Buy them on the Mavis Market.

3

Visit My Landz or Explore

If you own land, go to "My Landz". If you only have Primos, browse lands in "Explore".

4

Assign Primos to buildings

Click on a land, choose a building (Farm or Mine), and assign your Primos to start producing.

5

Collect & claim resources

After production, collect your resources and eventually claim them on-chain via Storage.

Tip: You can play with just Primo NFTs (as a worker) without owning any land. Browse public lands in "Explore" and put your Primos to work!

LANDZ NFTs

LANDZ are the core property NFTs of the game. Each land comes with buildings where workers (Primos) can produce resources. As a landowner, you passively earn 20% of everything produced on your land by other players.

Rarities

There are 5 rarity tiers. Higher rarity means more building slots (more workers can produce simultaneously) and better upgrade potential.

RarityLv1 SlotsLv5 SlotsPop CapNotes
Original216100Base tier
Rare523125--
Epic743150Egg summoning eligible
Legendary1080175Egg summoning eligible
Genesis7575200Fixed slots, Mystic biome

Biomes

Each land belongs to one of 7 biomes. Currently cosmetic, biomes will provide defensive bonuses in future PvP updates.

Glacial
Glacial
Volcano
Volcano
Jungle
Jungle
Beach
Beach
Swamp
Swamp
Desert
Desert
Mystic
Mystic
Tip: Genesis lands have the exclusive Mystic biome and the highest slot counts in the game. They are the rarest and most valuable.

Primo NFTs

Primos are your workforce. These NFTs are assigned to buildings on lands to generate resources. When a Primo works, it produces resources instantly -- no waiting for timers. After working, the Primo enters a 24-hour cooldown before it can be reassigned to a different building.

Primo Worker
Primo Worker
Primo Warrior
Primo Warrior

How Primos Work

  • Assign a Primo to a building slot (Farm, Mine, etc.)
  • Resources are generated instantly
  • 80% goes to the worker, 20% goes to the land owner
  • Primo enters a 24-hour cooldown (can't switch buildings)
  • Collect resources anytime -- cooldown is for reassignment only
Tip: If you work on your own land, you get 100% of the resources (both the worker 80% and owner 20%).

Workers

There are two types of workers in Primos Landz: Primo NFTs and Summoned Workers.

Primo #2846

Primo NFT

  • Blockchain NFTs (ERC-721)
  • Infinite uses with 24h cooldown
  • Transferable between wallets
  • Work on Farm, Mine, Shaman's House
  • The original and primary worker type

Summoned Workers

  • Created via the Altar building
  • Cost: Fire Dust + Pumpkins
  • Have HP (can be damaged and die)
  • Can be healed with Pumpkins
  • Can be sold on the marketplace
  • Named by the player

Primo NFT Production Rates

Production depends on the Primo's rarity. Higher rarity Primos produce more resources per work cycle. All Primos share the same 24-hour cooldown.

Primo RarityPumpkinsFire DustWood / StoneSeed Cost
Original5555
Original Z1025254
Shiny2050503
Shiny Z251001002
Unique403503501

Summoned Worker Stats

Summoned Workers have a fixed production rate of 5 per work cycle, but they have an HP system that requires maintenance.

StatWorkerGenesis Worker
Summon Cost75 FD + 20 Pumpkins750 FD + 200 Pumpkins
Max HP100110
Production / Work55
HP Lost / Work55
HP Decay (idle)0.6 / hour0.6 / hour
Feed1 Pumpkin = +25 HP1 Pumpkin = +25 HP
Cooldown24 hours24 hours
Mine ResourcesStone onlyFire Dust + Stone
Land LockedNoYes (Genesis only)
Tip: Summoned Workers lose HP over time even when idle (0.6 HP/hour, ~7 days lifespan). Feed them Pumpkins regularly or they will die permanently!

Troops

The combat system revolves around Primo NFTs as generals and trained troops as their armies. Each Primo NFT can lead an army -- without a Primo assigned as general, your troops cannot march or attack. Higher rarity Primos have better combat stats and can command larger armies.

Troops are trained at the Barracks using resources. They are separate from workers -- troops exist solely for PvP combat and defense. Each land has a population cap based on its rarity that limits how many troops you can station there.

Swordsman
Swordsman
Archer
Archer
Lancer
Lancer
Cavalry
Cavalry

Troop Types

Four unit types form a classic counter system: Swordsman beats Spearman, Spearman beats Cavalry, Cavalry beats Archer, and Archer beats Swordsman.

UnitATKHPSpeedCarryPopStrong vs
Swordsman18901.0x151Spearman
Archer28601.0x101Swordsman
Spearman101100.9x121Cavalry
Cavalry22801.8x302Archer

Training Costs

Each troop type has different resource costs and training time. Training happens at the Barracks.

UnitPumpkinsFire DustWoodStoneTime
Swordsman85--2 min
Archer1083-3 min
Spearman86-23 min
Cavalry1512535 min

Eggs & Invoked Units

Egg
Egg

Eggs are summoned from the Altar (level 3 required, Epic land or higher) for 150 Fire Dust each. Once you have an egg, it can be hatched at the Barracks (level 3 required) to invoke an Axie. The Axie becomes an Invoked Unit -- a powerful combat unit stationed on your land that counts toward your population cap.

Each Axie class converts into a specific troop type with unique stats, stronger than regular trained troops.

ClassTroopATKHPPopSpeedBiome
BeastSwordsman3015521.05xDesert
BugSwordsman2917520.95xVolcano
ReptileLancer2919521.00xGlacial
PlantLancer2330530.90xJungle
BirdRider2913521.30xBeach
AquaticRider2219521.10xSwamp
MechArcher2215521.10x--
DawnArcher2621531.00xMystic
Tip: Build a balanced army! Pure swordsman armies get destroyed by archers. Mix your troop types to cover all weaknesses.

PvP & Diplomacy

Primos Landz features player-versus-player combat and a diplomacy system. Attack enemy lands, form alliances, or negotiate peace. There are two attack systems: catapult sieges and troop battles.

Catapult Attacks

  • Launch projectiles at enemy buildings
  • 30-60 minute flight time
  • Can be hit, miss, or intercepted
  • Damages buildings (reduces HP)
  • Ammo replenishes over time

Troop Battles

  • Send armies led by a Hero Primo
  • Split defense system (infantry/ranged/cavalry)
  • Up to 10 rounds of combat
  • Winners loot resources and capture workers
  • Defenders get biome bonuses

How Combat Works

Troop battles are resolved in up to 10 rounds. Each round, every troop type attacks all enemy types proportionally. Damage depends on the attacker's ATK vs the defender's DEF for that attack type (infantry, ranged, or cavalry). If neither side is wiped out after 10 rounds, the defender wins.

A Hero Primo must lead your army -- without one, troops can't march. Higher rarity heroes give an ATK/DEF bonus. Archers get 1.25x ATK on round 1, riders get 1.2x, swordsmen get 1.15x DEF in garrison, and lancers get 1.1x DEF when 5+ are in the army.

Morale System

An anti-bully mechanic: if you send a massive army against a tiny defender, your morale drops and your troops fight worse. Morale ranges from 30% to 100% based on the power ratio between attacker and defender. Fair fights have full morale.

Loot & Workers

If the attacker wins, they steal 25% of the defender's storage (minus what's protected in the Hideout). A devastating victory (75%+ troops survive) steals 40%. Loot is limited by your army's total carry capacity. Any leftover carry can be used to capture the defender's summoned workers (10 carry per worker).

Biome Bonuses (Defenders Only)

BiomeBonusDetails
Glacial+10% DEFAll defending troops
Volcano+10% ATKAll defending troops
Jungle+15% DEFArchers only
Beach+15% ATKRiders only
Swamp+15% DEFLancers only
Desert+15% DEFSwordsmen only
Mystic+5% ATK & DEFAll defending troops

Diplomacy

Players start as Neutral. Attacking someone makes you enemies. From there, you can negotiate peace or form alliances through tributes.

War Declaration

Attacking a player automatically makes you enemies. Enemies can attack each other freely.

Tributes

Demand 100-10,000 Fire Dust from another player. They have 48 hours to respond. If they pay, you become allies for 7 days. If they reject, you become enemies. Limit: 1 tribute per target per 7 days.

Alliances

Allies cannot attack each other. Alliances last 7 days and are formed by accepting a tribute or peace request.

Peace Requests

Request to end enemy status. If accepted, you become allies for 7 days. If rejected, there's a 24-hour cooldown before you can request peace again.

Tip: Upgrade your Hideout to protect resources before engaging in PvP. Unprotected resources can be stolen in raids!

Buildings

Every land comes with buildings that serve different purposes. Some produce resources, others provide defense or special abilities. All buildings can be upgraded to level 5 using resources.

Production buildings (Farm, Mine, Lumber Mill) follow an 80/20 split: 80% of resources go to the worker, 20% to the land owner. If you work on your own land, you keep 100%. The Refinery is the exception -- 100% always goes to the land owner.

Farm

Farm

The Farm produces Pumpkins, the primary resource of the game.

  • Input: 5 Seeds per Primo
  • Output: 5 Pumpkins per Primo
  • Upgrades: More slots per level
Mine

Mine

The Mine extracts Fire Dust, the most valuable resource used for upgrades and trading.

  • Input: 1 Pickaxe per Primo
  • Output: Fire Dust (varies by primo rarity)
  • Upgrades: More slots per level
Lumber Mill

Lumber Mill

The Lumber Mill produces Wood, essential for building upgrades and troop training.

  • Input: 1 Axe per Primo
  • Output: Wood (varies by primo rarity)
  • Upgrades: More slots per level
Refinery

Refinery

The Refinery converts Pumpkins into Fire Dust. Unlike other buildings, 100% goes to the land owner.

  • Input: Pumpkins (from storage)
  • Output: Fire Dust (varies by level & rarity)
  • Special: No workers needed, passive production, 100% to land owner
Shaman's House

Shaman's House

The Shaman's House sends Primos on timed missions (1-72 hours) that reward special resources.

  • Input: 1-3 Primos + Fire Dust + Pumpkins
  • Output: HweenPointZ, Zugar, Pumpkin BaZkets
  • Duration: 1-72 hours depending on mission
  • Special: Higher rarity lands unlock better missions
Altar

Altar

The Altar summons new workers and eggs. It's indestructible in PvP -- enemies can never destroy it.

  • Level 1-2: Summon workers (Fire Dust + Pumpkins)
  • Level 3: Summon Eggs (150 Fire Dust, Epic+ lands only)
  • Special: Cannot be destroyed by enemies
Barracks

Barracks

The Barracks trains combat troops for PvP battles. Each troop type has different stats and resource costs.

  • Level 1: Swordsman, Archer, Lancer (1 training slot)
  • Level 2: Rider unlocked (2 training slots)
  • Level 3: Egg hatching, 3 training slots
  • Level 5: 1.5x training speed
Conduit

Conduit

The Conduit connects to a public altar remotely, allowing you to summon workers without owning an altar.

  • Build Cost: 1,000 Fire Dust + 1,000 Stone + 1,000 Wood
  • Construction: 24 hours (can accelerate with FD)
  • Use: Connect to any public altar to summon workers remotely
Hideout

Hideout

The Hideout protects your resources from PvP raids. Resources stored in the hideout can't be stolen.

  • Capacity: Based on level (upgrade to protect more)
  • Protection: Hides resources from attackers
  • Upgrades: Higher level = more protected storage
Catapult

Catapult

The Catapult launches projectile attacks on enemy lands, dealing damage to their buildings.

  • Ammo: Replenishes over time
  • Flight Time: 30-60 minutes
  • Outcomes: Hit, Miss, or Intercepted
  • Targets: Damages enemy buildings (not the Altar)
Exchange House

Exchange House

The Exchange House allows you to convert resources between types, such as Pumpkins to Fire Dust.

  • Location: Found in the Storage section
  • Conversions: Instant resource swaps
  • Fees: Small conversion fee applies

Upgrading Buildings

All buildings can be upgraded from Level 1 to Level 5. Upgrades increase slots, production, capacity, and other stats. Upgrades cost Fire Dust (burned on-chain) plus Wood and Stone from your storage.

UpgradeFire DustWoodStone
Lv1 -> Lv21,000500500
Lv2 -> Lv35,0005,0005,000
Lv3 -> Lv48,00010,00010,000
Lv4 -> Lv515,00020,00030,000

Resources

Resources are the lifeblood of the game. They're produced off-chain for speed and efficiency, and can be claimed as on-chain tokens when you're ready.

Production Resources

Pumpkins

Pumpkins

Primary resource from Farms. Used for summoning, upgrades, healing, and more.

Fire Dust

Fire Dust

Premium resource from Mines & Refineries. Used for all upgrades and burned on-chain.

Wood

Wood

Building material for upgrades and troop training.

Stone

Stone

Building material for high-level upgrades.

Consumable Items

Semillas (Seeds)

Semillas (Seeds)

Required to work on the Farm (5 per Primo). Buy from the Store.

Picos (Pickaxes)

Picos (Pickaxes)

Required to work on the Mine (1 per Primo). Buy from the Store.

Tip: Fire Dust is deflationary -- when burned for upgrades, it's gone forever. This makes it increasingly valuable over time.

Market

The Market is a dynamic player-driven marketplace where you can buy and sell Pumpkins, Wood, and Stone using Fire Dust as currency. Prices adjust in real-time based on supply and demand -- each trade shifts the price by 10%, and prices naturally recover toward base over time. Trade in batches of 100 units. Prices range from 20 to 200 FD per 100 units.

Storage & Claiming

Resources you produce go into off-chain storage. When you're ready, you can claim them as real blockchain tokens. The storage system has three tiers:

Personal Storage

Receives the worker's 80% share. These are resources you earned by working.

Land Storage

Receives the owner's 20% share. Passive income from other players working on your land.

Packaged (Ready to Claim)

Resources consolidated and ready to be claimed as on-chain tokens. Pay a small RON fee to finalize.

Caravan System

To move resources from storage to a claimable state, you need to send a Caravan. Select your available Primos as transport agents -- each Primo has a carrying capacity based on its rarity. After a caravan trip, the Primos used enter a 24-hour cooldown (shared with work cooldown).

Primo RarityCarry Capacity
Original200 units
Original Z500 units
Shiny700 units
Shiny Z1,000 units
Unique2,000 units

You can select multiple Primos per caravan -- the total capacity is the sum of all selected Primos. For example: 1 Unique + 1 Shiny Z = 3,000 units in a single trip.

Claiming On-Chain

1

Send Caravan

Select Primos and resources to package. Resources move to "Ready to Claim" status.

2

Pay Fee

Pay 0.01 RON per claim to process the transaction.

3

Receive Tokens

Resources are converted to blockchain tokens and sent to your wallet.

Tip: Daily claim limit is 5,000 units per resource. Plan your caravans accordingly!

App Pages

Here's a quick overview of every section in the app and what you'll find there.

My Landz

Your land dashboard. View all owned lands, check building status, filter by rarity/biome, and manage your capital.

/my-lands

Primos & Inventory

Manage your Primo NFTs and inventory items (seeds, pickaxes, wood, stone). See cooldown timers and work history.

/primos

Explore

Browse all lands in the game, even without owning any. Find lands to work on, check available slots, and discover opportunities.

/explore

World Map

Interactive map of all lands. Visualize troop movements, plan attacks, and see the game world at a glance.

/map

Storage

Your resource hub. Package resources for claiming, exchange tokens, and view your claim history.

/storage

Store

Buy resource packs and supplies with USDC or RON. Get seeds, pickaxes, wood, stone, and more.

/store

Market

Dynamic player-driven marketplace. Buy and sell resources with real-time prices, like an in-game stock market.

/market

Battles

PvP combat hub. Launch catapult attacks, manage troop battles, form alliances, send tributes, and complete PvP quests.

/diplomacy

Land Details

Click any land to see its buildings, assign workers, collect resources, upgrade buildings, manage troops, and more.

/land/:id
Landz

Primos Landz Game Guide -- Built on Ronin Network

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